Home > News > Dragon Quest and Metaphor: ReFantazio Creators Discuss Silent Protagonists in Modern RPGs
RPG veterans Yuji Horii and Katsura Hashino, creators of Square Enix's Dragon Quest and Atlus' Metaphor: ReFantazio, respectively, recently discussed the enduring—and evolving—role of the silent protagonist in modern RPGs. Their conversation, excerpted from the Metaphor: ReFantazio Atlas Brand 35th Anniversary Edition booklet, offers a fascinating look at the challenges and rewards of this classic design choice.
Yuji Horii, the visionary behind the Dragon Quest series, describes his silent protagonist as "symbolic." This approach allows players to fully immerse themselves, projecting their own feelings and reactions onto the character. The silent protagonist acts as a blank canvas, their interactions driven by player choices rather than pre-scripted dialogue.
Horii notes that the simplicity of early game graphics made the silent protagonist a natural fit. "As graphics become more realistic," he quips, "a protagonist who just stands there looks like an idiot!" His background as an aspiring manga artist, coupled with a passion for storytelling and computers, led him to create Dragon Quest. The game's structure, built around dialogue and boss interactions, emphasizes narrative progression through conversation. "Dragon Quest is largely about talking to people," Horii explains, "the story unfolds through dialogue. That's the fun of it."
However, Horii acknowledges the growing difficulty of maintaining this approach in the age of high-fidelity graphics. The minimalist visuals of the NES era allowed players to easily fill in the blanks, but the increasing detail in modern games makes a non-reactive protagonist feel increasingly out of sync. "The kind of protagonist in Dragon Quest is becoming harder and harder to depict as games get more realistic," he concludes. "It will continue to be a challenge."
Dragon Quest's continued use of the silent protagonist stands in contrast to many modern RPGs, such as the Persona series, which feature fully voiced protagonists. Katsura Hashino, director of Metaphor: ReFantazio, which will feature a fully voiced protagonist, offers a different perspective.
Hashino praises Horii's approach, emphasizing the emotional intelligence built into Dragon Quest. "I think Dragon Quest puts a lot of thought into how the player will feel," Hashino observes, "even in interactions with ordinary townspeople. The games consistently consider the player's emotional response."
Every Pokémon Game on the Nintendo Switch in 2025
Feb 25,2025
How To Read Black Panther Lore: The Blood of Kings in Marvel Rivals
Mar 01,2025
Anime Vanguards Tier List – Best Units For Each Gamemode [UPDATE 3.0]
Feb 27,2025
Hearthstone has kicked off the Year of the Raptor with a myriad of new content
Mar 16,2025
Nvidia RTX 5090 Specs Leak: Rumor Confirmed?
Mar 14,2025
January 15 Is Suddenly a Big Day for Call of Duty: Black Ops 6 Zombies Fans
Feb 20,2025
Assetto Corsa EVO Release Date and Time
Jan 05,2025
Where to Preorder the Samsung Galaxy S25 and S25 Ultra
Mar 06,2025
Carmen Sandiego Now Available on iOS and Android
Feb 20,2025
Starseed Unveils Global Pre-Registration on Android for Asnia Trigger
Oct 03,2022
DoorDash - Food Delivery
Lifestyle / 59.30M
Update: Apr 23,2025
Niramare Quest
Casual / 626.43M
Update: Feb 21,2023
POW
Casual / 38.00M
Update: Dec 19,2024
Gamer Struggles
The Golden Boy
Poly Pantheon Chapter One V 1.2
Mother's Lesson : Mitsuko
Dictator – Rule the World
How To Raise A Happy Neet
Strobe