
Kazuhisa Wada highlights that the launch of Persona 3 in 2006 marked a pivotal moment for Atlus. Prior to this release, the company adhered to what Wada calls the "Only One" philosophy. This approach was characterized by a focus on edginess, shock value, and creating memorable moments, encapsulated by the belief that "if they [the audience] like it, they like it; if they don't, they don't."
Wada notes that the notion of considering a game's commercial viability was seen as almost "unseemly" within the company's culture at that time. However, the success of Persona 3 led to a shift in Atlus' values. Wada describes the new approach post-Persona 3 as "Unique & Universal," replacing the former "Only One" stance. This new strategy focused on creating original content that could resonate with a wider audience. In essence, Atlus began to consider the market appeal of its games, striving to make them more accessible and engaging.
Wada uses a metaphor to describe this change: "In short, it's like giving players poison that kills them in a pretty package." Here, the "pretty package" represents the appealing design and relatable, humorous characters that attract a broad audience, while the "poison" symbolizes Atlus' enduring commitment to delivering impactful and surprising moments. According to Wada, this "Unique & Universal" approach will be the foundation for future Persona games.
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