The recent announcement of a The Wheel of Time video game has taken fans by surprise, stirring a mix of excitement and skepticism across online communities. According to a report by Variety, a Hollywood trade publication, the game is described as a "AAA open-world role-playing game" set to be released on PC and consoles. It's currently in development at iwot Studios' new Montreal-based game developer, spearheaded by former Warner Bros. Games executive Craig Alexander. Alexander, who has a robust history with major franchises like The Lord of the Rings Online, Dungeons & Dragons Online, and Asheron's Call, brings a promising pedigree to the project. However, the involvement of iwot Studios, which acquired the rights to The Wheel of Time (originally as Red Eagle Entertainment) back in 2004, and the ambitious three-year development timeline have raised eyebrows among fans.
A quick online search reveals a strained relationship between iwot Studios and the dedicated The Wheel of Time fanbase. Numerous posts express skepticism, with some fans labeling iwot as an "IP camper" and accusing them of mismanaging the The Wheel of Time intellectual property over the years. A decade-old Reddit post further amplifies these concerns, highlighting multiple failed projects. Coupled with doubts about a new studio's ability to deliver a high-caliber RPG in just three years, the online sentiment leans towards cautious disbelief.
Despite these concerns, The Wheel of Time has seen a resurgence in popularity thanks to its Amazon Prime Video series, which recently concluded its third season. After facing backlash for significant deviations from the source material in Seasons 1 and 2, the show managed to win back fans with a well-received Season 3. This renewed interest has brought a fresh wave of enthusiasts to the franchise, setting the stage for the upcoming video game.
To delve deeper into the project, I had the opportunity to speak with Rick Selvage, the head of iwot Studios, and Craig Alexander, the studio head overseeing the game's development, via a video call. Our discussion aimed to clarify the project's current status, its scope, what fans can anticipate, and to address the online criticism head-on.
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