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CDPR's Triumph Over Open-World Storytelling in The Witcher 3: Behind the Scenes

Author:Kristen Update:Apr 25,2025

In a recent interview, former lead quest designer of The Witcher 3, Mateusz Tomaszkiewicz, revealed that CD Projekt Red initially harbored doubts about whether a grand narrative could seamlessly blend with an open-world framework.

Behind the Scenes of The Witcher 3 How CDPR Overcame OpenWorld Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz

Initially, CD Projekt Red was concerned that the ambitious scope of the story might conflict with the open-world design. Despite these reservations, the development team decided to take the risk, resulting in the creation of one of the most acclaimed RPGs of all time—The Witcher 3. Today, Tomaszkiewicz heads the team at Rebel Wolves, which is currently working on The Blood of Dawnwalker. Set in an alternative medieval Eastern Europe with dark fantasy elements, this new game centers around vampires.

The Blood of Dawnwalker is being developed for PC, PlayStation 5, and Xbox Series platforms. While no official release date has been announced, fans can look forward to a gameplay reveal this summer.