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Xbox Has Made the \"Worst Decisions\" with Big Franchises Says Phil Spencer

Author:Kristen Update:Jan 27,2025

Xbox Has Made the

Xbox CEO Phil Spencer reflects on past strategic missteps and acknowledges significant missed opportunities within the ever-evolving gaming industry. This article explores his candid comments, focusing on key franchise decisions and upcoming Xbox releases.

Xbox's CEO Reflects on Past Mistakes and Future Plans

Missed Opportunities: Destiny and Guitar Hero

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During a PAX West 2024 interview, Phil Spencer discussed pivotal moments in his career, including significant franchises that eluded Xbox. He cited Bungie's Destiny and Harmonix's Guitar Hero as among the "worst decisions" of his tenure, acknowledging the substantial impact these omissions had on Xbox's portfolio.

Spencer, whose tenure at Xbox overlapped with Bungie's time under Microsoft, shared his complex feelings about Destiny. He highlighted his initial lack of understanding of the game's potential, only appreciating its appeal after the release of House of Wolves. Similarly, he admitted to initial skepticism regarding Guitar Hero's market viability.

Xbox Has Made the

Dune: Awakening's Xbox Release Presents Challenges

Xbox Has Made the

Despite acknowledging past regrets, Spencer emphasizes his forward-looking approach. Xbox continues to pursue major franchises, with Dune: Awakening (Funcom) being a prime example. While slated for release on Xbox Series S alongside PC and PS5, Funcom's chief product officer, Scott Junior, highlighted the optimization challenges posed by the Series S hardware, leading to a PC-first release strategy. However, Junior reassured gamers that the game will perform well across various hardware configurations, including older consoles.

Xbox Has Made the

Enotria: The Last Song Faces Xbox Release Delays

Indie developer Jyamma Games' Enotria: The Last Song experienced significant delays on Xbox due to a lack of communication and response from Microsoft. Despite the game's near-completion for both Series S and X, the absence of communication from Xbox has forced a postponement of the Xbox release, with the game launching on PlayStation 5 and PC instead. Jyamma Games CEO Jacky Greco expressed considerable frustration regarding this situation, highlighting the financial investment made for the Xbox port and the lack of support received. The studio emphasizes their desire for an eventual Xbox release but acknowledges the significant hurdles presented by the communication breakdown.