
Paradox Interactive's CEO openly recognized strategic missteps, particularly regarding the discontinued Life by You project. Explore the executive's candid reflections and the development hurdles the company faced.

During the July 25 earnings report, CEO Fredrik Wester provided an honest assessment of Paradox Interactive's recent struggles alongside celebrating successes. While flagship titles like Crusader Kings and Europa Universalis drove strong financial performance, Wester admitted to critical project misjudgments.
"Our core franchises continue performing exceptionally well," Wester explained, "but we've clearly made poor decisions regarding several ventures outside our primary focus." The CEO specifically referenced the difficult choice to cancel Life by You's launch after significant investment, stating the project "failed to meet our quality benchmarks despite its potential."

Life by You represented Paradox's ambitious attempt to diversify beyond its strategy game stronghold into the life simulation genre. After allocating nearly $20 million in development costs, the company ultimately scrapped the planned June 17 release. The decision followed disappointing evaluations of the game's readiness and quality.
Compounding these difficulties, Cities: Skylines 2 launched with technical performance problems, while Prison Architect 2 experienced multiple delays despite achieving platform certification. These challenges prompted an intensive review of development processes and project management approaches.
Wester emphasized that while confronting these issues, Paradox's foundational strategy titles – including Crusader Kings and Stellaris – continue delivering stable performance. "These reliable franchises provide the financial stability that allows us to learn from our mistakes," he noted. Through transparent self-evaluation and renewed focus on core competencies, Paradox aims to strengthen its development pipeline and uphold its reputation for quality gaming experiences.
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