Monster Hunter Wilds has finally arrived on PS5, Xbox Series X/S, and PC, continuing the legacy of Capcom's acclaimed action series. Following the footsteps of Monster Hunter World and its Iceborne expansion, Wilds promises a thrilling adventure. But how long does it take to complete? Let's dive into the experiences of the IGN team to get a clearer picture of the game's duration, their priorities during play, and their engagement with the postgame.
I completed the main campaign of Monster Hunter Wilds in just under **15 hours**, reaching the true end of the story, unlike the mid-point credit roll in Monster Hunter Rise. However, this only marks the end of Low Rank; High Rank awaits with numerous side quests and challenging battles, ensuring your journey is far from over.
I spent an additional **15 hours** tackling nearly all High Rank quests, reaching what I consider the real endgame. This included battling all available monsters, unlocking all systems and crafting options at launch, and exploring the new Artian weapon system designed for long-term engagement. Thanks to Wilds' streamlined progression, I only needed another five hours to optimize my preferred weapons and armor set, though there's much more to explore with other weapon types.
I completed the final "story" mission in High Rank at around **40 hours**, approximately **22 hours after the credits rolled for Low Rank**. My time might be slightly off as I spent considerable time in menus for guide-related purposes. During the Low Rank portion, I didn't delve deeply into the game's complex systems, focusing instead on crafting what was necessary and progressing through the story without repeating hunts.
In High Rank, I ventured off the main path to hunt new optional monsters and engage in multiplayer hunts, which are essential for unlocking further story missions. I upgraded my weapon once by hunting an Ajarakan, but otherwise, I rushed to the end with whatever I could craft. Ideally, I would have spent closer to **60 hours** to better optimize my gear.
Postgame, I still have endemic life to catch, fishing to do, and six monster-hunting Side Missions left to complete, not to mention an additional optional quest to unlock. My plans include farming specific monsters for Talisman upgrades, experimenting with different armor sets, and crafting unique Artian weapons. I'm also excited to replay the story with friends, trying out new weapons, and looking forward to upcoming event quests and title updates introducing new monsters throughout the year.
I finished Monster Hunter Wilds' main story in **just under 16 hours**, a surprising runtime given my 25-hour experience with Monster Hunter World. As a relative newcomer to the series, I found the battles more accessible, though some apex predators presented a challenge. Wilds' streamlined approach, reducing the emphasis on complex elements like elemental weaknesses and extensive tracking, contributed to a more straightforward journey.
The game's pacing, with frequent story cutscenes interspersed with monster battles, felt somewhat influenced by Western cinematic storytelling, which made it easier to reach the story's conclusion quickly. While this made the main campaign more approachable, I'm curious about whether it sacrifices some of the series' traditional depth until the postgame begins.
It took me about **20 hours** to reach the initial credits of Monster Hunter Wilds. Much of this time was spent on optional and side quests, with additional time spent exploring the game's world, discovering hidden paths, hunting endemic life, and optimizing my gameplay settings and camps.
Completing all High Rank missions and side quests took an additional **15 hours**, allowing me to encounter all post-credit monsters. So far, I've logged nearly **70 hours** in the postgame, enjoying activities like hunting with friends, farming decorations, and pursuing monster crowns. I'm eagerly anticipating future title updates that will bring more monsters to the game.
I reached the first credits of Monster Hunter Wilds after about **20 hours**. My focus was mainly on the story, with occasional detours to craft appealing armor sets and experiment with various weapons, particularly enjoying the Switch Axe.
Currently, at **65 hours**, I view the credits as a midpoint rather than an endpoint. The story feels like an extended tutorial, setting the stage for more hunting, new monster encounters, and crafting unique gear. While I'm excited about what lies ahead, I could do without certain encounters, like Congalala.
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