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Space Marine 2: Patch Undoes Nerfs Amid Fan Outcry

Author:Kristen Update:Feb 11,2025

Space Marine 2 Patch Reverts Nerfs After Fan BacklashWarhammer 40,000: Space Marine 2 is addressing player concerns with hotfix 4.1, reversing several nerfs introduced in Patch 4.0. The developers, Saber Interactive, have also announced plans for public test servers in early 2025.

Space Marine 2's Controversial Nerfs Lead to Urgent Patch & Public Test Server Announcement

Nerfs Reverted, Starting October 24

Space Marine 2 Patch Reverts Nerfs After Fan BacklashFollowing significant negative player feedback, Patch 4.1, launching October 24th, will undo the most impactful changes from Patch 4.0. Game director Dmitriy Grigorenko stated, "We’ve been monitoring your feedback...and have decided to address your most pressing concerns." The introduction of public test servers, slated for early 2025, aims to prevent similar issues in the future.

The negative reaction included negative Steam reviews. Criticism centered on the perceived over-nerfing of gameplay elements, making the game too difficult, even on lower difficulties.

Saber Interactive clarified that Patch 4.0 aimed to increase enemy numbers rather than their individual health, but this negatively impacted easier difficulty settings.

Space Marine 2 Patch Reverts Nerfs After Fan BacklashPatch 4.1 will revert enemy spawn rates on Minimal, Average, and Substantial difficulties to pre-Patch 4.0 levels, significantly reducing them on Ruthless. Additionally, player armor on Ruthless difficulty is increased by 10%, and bots receive a 30% damage buff against bosses.

Hotfix 4.1 also includes substantial buffs to Bolt weapons to address their underperformance:

⚫︎ Auto Bolt Rifle: +20% Damage ⚫︎ Bolt Rifle: +10% Damage ⚫︎ Heavy Bolt Rifle: +15% Damage ⚫︎ Stalker Bolt Rifle: +10% Damage ⚫︎ Marksman Bolt Carbine: +10% Damage ⚫︎ Instigator Bolt Carbine: +10% Damage ⚫︎ Bolt Sniper Rifle: +12.5% Damage ⚫︎ Bolt Carbine: +15% Damage ⚫︎ Occulus Bolt Carbine: +15% Damage ⚫︎ Heavy Bolter: +5% Damage (x2)

Grigorenko confirmed continued monitoring of player feedback post-Patch 4.1 to ensure the Lethal difficulty remains appropriately challenging.