Our recent trip to Osaka, Japan, allowed us the exciting opportunity to sit down with the creative minds behind the much-anticipated sequel to Okami. In a comprehensive two-hour interview, we delved deep into discussions with Clover's director Hideki Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata. They shared insights on the development process, the inception of the project, and what fans can look forward to in the upcoming game.
We thoroughly enjoyed our time during the interview, and we're confident that you'll find it equally engaging, whether you choose to watch or read the full version available here. For those seeking a quick overview, we've summarized the key points that are likely to excite Okami enthusiasts. Let's dive in:
One of the most significant revelations from our interview is that the Okami sequel is being crafted using Capcom's advanced RE Engine. For a more detailed exploration of this topic, check out our dedicated article. Essentially, the RE Engine is chosen for its ability to bring to life aspects of the original Okami vision that were previously unattainable due to technological limitations. However, some at Clover are new to this engine, which is where their partner, Machine Head Works, steps in to assist.
Rumors have circulated about talent departing from PlatinumGames, including individuals closely associated with Hideki Kamiya and those who contributed to the original Okami. When we inquired about potential involvement from notable figures like Shinji Mikami, Abebe Tinari, or Takahisa Taura, the team remained coy. However, Kamiya hinted at the participation of some former Platinum and Capcom developers through Machine Head Works, leaving us eager to discover their identities.
For a deeper dive into this topic, visit our in-depth article. In brief, despite the initial underwhelming sales of Okami, Capcom has been keenly observing the game's growing popularity with each new platform release. This has sparked a long-term interest in developing a sequel. As Yoshiaki Hirabayashi explained, the project required the alignment of key personnel, which has now been achieved with Kamiya and Machine Head Works on board.
In an era where sequels can take unexpected turns, Capcom has confirmed that this new game is a true sequel, directly continuing the narrative from the first Okami. While we won't spoil the original's ending, rest assured that it sets the stage for further adventures.
The beloved character Amaterasu, the origin of all that is good and the mother to us all, makes a triumphant return in the trailer for the sequel.
The Nintendo DS follow-up, Okamiden, has its place in the series, but Capcom recognizes that it didn't meet everyone's expectations. As Hirabayashi noted, they are aware of the feedback and are focusing the new sequel on continuing the story directly from the original Okami.
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It's no secret that Hideki Kamiya is active on social media, and he confirmed during our interview that he pays attention to fan expectations for the sequel. However, he emphasized that their goal isn't to create a game that merely fulfills fan requests but to craft an experience that aligns with the fun and excitement fans anticipate from an Okami sequel.
Rei Kondoh, renowned for his work on games like Bayonetta, Dragon's Dogma, and the original Okami, composed the arrangement of "Rising Sun" featured in the Okami sequel trailer at The Game Awards. This suggests his potential involvement in the sequel's soundtrack.
The team announced the Okami sequel early out of enthusiasm but urged fans to remain patient. As Hirabayashi stated, "Faster isn't always the best." They are committed to quality over speed and hinted that it might be some time before we receive further updates. Both Hirabayashi and Sakata emphasized the dedication of the team, who are passionate about the series and are working diligently to meet fan expectations.
For a complete experience, you can revisit our full interview with the leads of the Okami sequel right here.
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