Experience endless defense in this sandbox strategy game! Build your base, manage units, and survive in a dynamic survival simulator.
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A casual, realistic sandbox simulator blending endless defense, base building, unit management, and survival elements. Grow your zone into a secure fortress, rescue civilians to expand your population or evacuate them to safety. Enhance your people's quality of life, eliminate threats and infected using diverse tactics, and deploy a wide array of units, air and land vehicles (WIP), buildings, and weapons. Handle randomized events (WIP) from minor incidents to catastrophic disasters—all from the power of your mobile device!
Sandbox gameplay at your fingertips!
Inspired by survival colony, RTS, and sandbox simulation games on PC, with survival elements to be implemented.
Minimum specs for acceptable performance:
DEVICE: Oppo A5S or equivalent/better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better
GPU: PowerVR GE8320 or equivalent/better
RAM: 32GB storage with 3GB RAM or equivalent/better
v0.1 Released:
Endless defense outpost/base building survival RTS sandbox
Units and buildings with functional logic
Endless zombie horde: they speed up with each kill
Civilian/workers/builders management
Resource collection logic and requirements
Units, buildings, and resources saving
One reliable main sentry gun with level upgrades
Simple basic research tree
Tactical command system for units
WIP v0.2 to be released:
Reported bug fixes – we need player input! Thanks!
Early features improvement
Vehicles: civilian and military vehicles
Random interactive events: civilian rescue bus crash, helicopter crash, plane crash, essential resources drop – needs improvement
Main sentry gun upgrade improvements and features
Player suggestions: to be collected
Not started yet – v0.3 release:
Reported bug fixes – we need player input! Thanks!
Civilians & VIPs rescue operations
Expedition
In-depth research trees and upgrades
Unit gear and individual customization
Explosives: artillery, grenade launchers, rockets
Manned/unmanned emplacements
Population mood system: happiness and sadness
Not started yet – v0.4 release:
More sandbox options:
Grid size
Starting units
Starting resources
Enemy variants and otherworldly species
Enemy pathing and logic improvement
Human raiders
Unit cover system
Not started yet – v0.5 release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS performance optimization!
Random events on expeditions
Not started yet – v0.6 release:
Weather system
Day and night cycle system
Quarantine facility
Infection system
Misc. features to be implemented:
Unit customizations
Theme customization
And more to be envisioned!
This project isn't finished until I'm satisfied. Thank you for supporting me!
Known issues/bugs:
- Walls/defenses become double/triple layered after loading a saved game (making your walls extremely sturdy, just as a future president might want)
- Zombies/infected become super fast after 5000 kills or 1000 evacuated when continuing a saved game
- Low FPS on main menu (under investigation but not a priority at the moment—apologies)
- Fairly large install size due to how-to-play animations (uncompressed GIF frames were used for smooth, clear animations)
- (Priority) Rescued survivors in holding disappear when continuing a saved game—will be fixed in the next update. For now, evacuate them via chopper before quitting/exiting the game.
- Already dead single units appear alive when continuing a saved game
- Workers and builders count reset to 4/5 when continuing a saved game
- Sometimes builders get stuck building something invisible (they can still execute latest build/unbuild commands)
- Sometimes builders get stuck between built walls—use the finger tool in utilities options to interact with units
- Workers may wander off occasionally—toggle collection tool to return them to work
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