Ready to conquer the sorcerer's arena? Dive into the world of Jujutsu Shenanigans where each Character boasts unique abilities and immense power. Whether you aspire to be the mightiest Sorcerer of the present or aim to etch your name in history, let our Jujutsu Shenanigans Character tier list and guide be your roadmap to supremacy.
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In Jujutsu Shenanigans, not all Characters are created equal. At the top of the hierarchy stand the Vessel and the Honored One, far surpassing others in effectiveness. Securing these Characters should be your primary focus if you're determined to dominate the battlefield.
Let's delve into the unique abilities of each Character, including their Awakened moves that amplify their potential:
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Knockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. |
**Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost |
The Honored One (100 HP) excels at keeping opponents grounded with relentless control and teleportation, making them virtually untouchable. Their high damage output and versatile moveset make them the undeniable top pick in the game.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. |
**Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. |
The Vessel (80 HP) is a formidable force, unleashing devastating combos with short cooldowns. Their ability to deal massive damage and lock down opponents makes them one of the most powerful Characters in Jujutsu Shenanigans.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Reserve Balls** • Damage: 7.5 • Cooldown: 10 Sec. | **Shutter Doors** • Damage: 8 • Cooldown: 10 Sec. | **Rough Energy** • Damage: 12.5 • Cooldown: 10 Sec. | **Fever Breaker** • Damage: 15 • Cooldown: 15 Sec. | **Door Guard** • Damage: 5 • Cooldown: 12 Sec. |
**Lucky Volley** • Damage: 29 • Cooldown: 10 Sec. | **Lucky Rushdown** • Damage: 22.5 • Cooldown: 15 Sec. | **Overwhelming Luck** • Damage: 40 • Cooldown: 20 Sec. | **Energy Surge** • Damage: 20 • Cooldown: 25 Sec. | **Rhythm** • Damage boost • Cooldown: 8 Sec. |
The Restless Gambler (100 HP) transforms luck into a relentless barrage of damage. With Hakari's prowess, you're always betting on a win.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Stockpile** • Damage: 10 • Cooldown: 12 Sec. | **Soul Fire** • Damage: 10 • Cooldown: 12 Sec. | **Focus Strike** • Damage: 6 • Cooldown: 15 Sec. | **Body Repel** • Damage: 10 • Cooldown: 20 Sec. | **Self-Transfiguration** • Swap damage type • Cooldown: 0.25 Sec. |
**Idle Transfiguration** • Damage: 15 • Cooldown: 15 Sec. | **Body Disfigure** • Based on Self Transfiguration • Cooldown: 15 Sec. | **Spike Wrath** • Damage: 25 • Cooldown: 25 Sec. | **Self-Embodiment of Perfection** • Damage: Instakill if close enough • Cooldown: 2 Min. | **Self-Transfiguration** • Same as base • Cooldown: 0.25 Sec. |
Perfection (100 HP) specializes in delivering relentless, undodgeable damage. Though not the highest in damage output, their persistence and the potential for an instakill make them a formidable opponent.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Rabbit Escape** • Damage: 14 • Cooldown: 18 Sec. | **Nue** • Damage: 16 • Cooldown: 20 Sec. | **Toad** • Damage: 8 • Cooldown: 15 Sec. | **Divine Dog** • Damage: 18 • Cooldown: 20 Sec. | **Lurking Shadow** • Untargetable mobility • Cooldown: 10 Sec. |
**Max Elephant** • Damage: 35 • Cooldown: 20 Sec. | **Great Serpent** • Damage: 31 • Cooldown: 25 Sec. | **Shadow Swarm** • Damage: 18 • Cooldown: 15 Sec. | **Mahoraga** • Summon the Opp Stoppa • Cooldown: 2 Min. | **Lurking Shadow** • Same as base • Cooldown: 10 Sec. |
With Ten Shadows (85 HP), utilize your summons to control and outmaneuver your opponents. Each summon serves a specific purpose, whether it's for mobility, damage, or stuns. Mastering this Character can make you nearly unstoppable.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Swift Kick** • Damage: 17 • Cooldown: 17 Sec. | **Brute Force** • Damage: 17.5 • Cooldown: 20 Sec. | **Pebble Throw** • Damage: 4 • Cooldown: 20 Sec. | **Elbow Drop** • Damage: 10 • Cooldown: 22 Sec. | **Boogie Woogie** • Teleport • Cooldown: 2, 5, or 10 Seconds |
**Idol’s Debut** • Damage: 30 • Cooldown: 17 Sec. | **Climax Jumping** • Damage: 43-45 • Cooldown: 22 Sec. | **Dreams** • Damage: 21 • Cooldown: 10 Sec. | **Brothers** • Damage: 70-80 • Cooldown: 45 Sec. | **Boogie Woogie** • Same as base • No energy used |
Switcher (100 HP) offers some of the game's highest base damage and powerful burst abilities. Master the art of timing and teleportation with this Character to become an unstoppable force.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Piercing Blood** • Knockback • Cooldown: 15 Sec. | **Flowing Red Scale** • Damage: 10 • Cooldown: 12 Sec. | **Hardened Blood** • Block • Cooldown: 0-15 Sec. | **Blood Edge** • Damage: 15 • Cooldown: 13 Sec. | **Convergence** • Form Change • Cooldown: 20 Sec. |
**Slicing Exorcism** • Damage: 20 • Cooldown: 13 Sec. | **Wing King** • Damage: 30 • Cooldown: 16 Sec. | **Blood Rain** • Damage: 10-40 • Cooldown: 35 Sec. | **Plasma Wave** • Damage: 60 • Cooldown: 45 Sec. | **Convergence** • Uses HP • Cooldown: 20 Sec. |
The Blood Manipulator (100 HP) focuses on chaining stuns to keep opponents down. Use your blood sorcery to create devastating combos and control the battlefield.
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Clever** • Damage: 14 • Cooldown: 20 Sec. | **Black Mucus** • Damage: 8 • Cooldown: 30 Sec. | **Snapping Jaws** • Damage: 20 • Cooldown: 15 Sec. | **Wing Throw** • Damage: 10 • Cooldown: 15 Sec. | **Fluttering Pounce** • Air mobility • Cooldown: 10 Sec. |
**Direct Poison** • Damage: 9-90 • Cooldown: 20 Sec. | **None**. | **None**. | **None**. | **None**. |
Locust Guy (85 HP) is straightforward but currently ranks as the least effective Character in Jujutsu Shenanigans. With only one Awakening move that requires close proximity, it's a challenging pick.
And that concludes our Jujutsu Shenanigans Character tier list and guide. For additional resources and boosts, don't forget to check out our Jujutsu Shenanigans Codes article to enhance your Character and dominate the battlefield.
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