Randy Pitchford, the development chief at Gearbox, has firmly stated that the decision to advance the release date of the co-op focused FPS, Borderlands 4, from September 23 to September 12, was not influenced by the release schedules of other games. This statement comes amidst speculation that the shift might have been a strategic move to avoid competition with high-profile titles such as Marathon by Bungie or Grand Theft Auto 6 (GTA 6).
Borderlands 4 is set to launch on PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2. The change in release date sparked discussions about potential competition, especially since GTA 6 is slated for a fall 2025 release and Marathon was initially scheduled for the same day as Borderlands 4, September 23, 2025. Additionally, Borderlands 4 is set to be featured in a PlayStation State of Play broadcast on April 30.
Pitchford took to social media to clarify the situation, emphasizing that the decision to move the release date forward was purely based on "confidence" and "development trajectory." He stated, "Borderlands 4 shipping early is 100% the result of confidence in the game and development trajectory backed by actual tasks and bug find/fix rates. Our decision is literally 0% about any other product’s actual or theoretical launch date."
Despite Pitchford's assertions, industry experts like Chris Dring, Editor-In-Chief and Co-Founder of The Game Business, have expressed skepticism. Dring pointed out the logistical challenges of changing a release date after it has been widely publicized and questioned the lack of a clear commercial rationale for the shift.
In a video message, Pitchford expressed excitement about the early release, describing it as a "best-case scenario" and highlighting the positive development progress. He exclaimed, "What?! This never happens you guys! This never happens! We’re moving the launch date forward! You’re gonna get Borderlands 4 earlier!"
It's important to note the corporate connections: Borderlands 4 is published by 2K Games, and both Gearbox and the Borderlands IP are owned by Take-Two, which is also the parent company of GTA developer Rockstar. Take-Two's CEO, Strauss Zelnick, has previously discussed the company's strategy to avoid cannibalizing its own releases by carefully planning launch timings to respect consumer engagement with each game.
Zelnick's comments to IGN in February emphasized a strategy to space out releases to allow consumers ample time to engage with each title. He also acknowledged the inherent risks of delays in game development, expressing cautious optimism about GTA 6's planned fall 2025 release while noting the potential for slippage into early 2026.
The discussions around Borderlands 4's release date shift highlight the complexities of game scheduling in a competitive industry, where strategic timing can significantly impact a game's success.
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