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Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Author:Kristen Update:Feb 27,2025

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

A recent Assassin's Creed Shadows gameplay video, courtesy of Impress Watch, provides a sneak peek at Kyoto from a synchronization point. The video shows protagonist Naoe navigating rooftops, revealing a picturesque, albeit smaller-than-anticipated, cityscape. This has ignited debate among fans regarding the game's design and parkour mechanics.

The video's aesthetic qualities have been widely praised on Reddit, but concerns have emerged about the scope of the climbing and freerunning. The footage suggests limited opportunities for extensive parkour, a core element of the Assassin's Creed franchise. This has resulted in mixed reactions from the community.

Several Reddit comments echo these concerns:

"Kyoto's size seems significantly smaller than Unity's Paris. While visually stunning, I hoped for at least one large, parkour-friendly city."

"It looks amazing, but restricted parkour is disappointing. Hopefully, the grappling hook compensates."

"Visually appealing, but lacks sufficient structures for proper parkour."

"Historically accurate perhaps, but it lacks the feel of a sprawling city and doesn't seem to offer much parkour potential."

Assassin's Creed Shadows launches March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. As the release date approaches, players eagerly anticipate further details on how the series' signature mechanics will function within this historically rich setting. The balance between Kyoto's historical accuracy and its parkour potential remains to be seen.