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Marvel Rivals Comments on 30 FPS Bug

Author:Kristen Update:Jan 25,2025

Marvel Rivals Comments on 30 FPS Bug

Marvel Rivals Addresses Low FPS Damage Issue

Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can expect a resolution soon. The developers have acknowledged a bug impacting damage calculations for certain heroes, including Dr. Strange and Wolverine, at lower frame rates. This issue, affecting attacks such as Wolverine's Feral Leap and Savage Claw, is more apparent against stationary targets.

The root cause appears to be a client-side prediction mechanism, a common programming technique to minimize perceived lag. While a complete list of affected heroes and abilities hasn't been released, the developers are actively working on a fix.

Although a precise fix date isn't confirmed, the upcoming Season 1 launch on January 11th is expected to address the problem. If the Season 1 update doesn't fully resolve the issue, a subsequent patch will follow.

Despite early concerns about hero balance, Marvel Rivals, released in early December 2025, boasts an impressive 80% player approval rating on Steam (based on over 132,000 reviews). The ongoing efforts to address this FPS-related bug demonstrate the developers' commitment to providing a smooth and balanced gameplay experience for all players.