Dynasty Warriors games, known for their hack-and-slash combat, still demand a certain level of skill from players. Recognizing this, Dynasty Warriors: Origins introduces four difficulty settings, allowing players to customize the challenge according to their skill level and gaming experience. As a reboot, the game caters to both new and returning players, who might be uncertain about the optimal difficulty setting. The best choice depends on the player's skill and the desired level of challenge.
In Dynasty Warriors: Origins, players can choose from four difficulty settings, though only three are initially available. Upon starting the game, you can select Historian (easy), Wayfarer (normal), or Hero (hard). The Ultimate Warrior (very hard) setting unlocks after completing one of the three factions' main scenarios.
While there's a Trophy/Achievement for completing a single battle on Ultimate Warrior, there are no difficulty-specific Trophies/Achievements for finishing the main campaign.
For newcomers to the action-adventure genre or those focused on the story, Historian is the ideal choice. Wayfarer suits most players, even those with limited experience in Musou/Warriors games. Fans of the series might opt for Hero initially, while Musou masters should consider stepping up to Ultimate Warrior once unlocked, to maintain a challenging experience as they tackle remaining missions, requests, and scenarios.
Players can adjust the difficulty between battles via the config menu without affecting the story, ensuring a tailored gaming experience.
On Historian, all enemy attacks are blockable, and it's easier to stagger enemies, gain bravery, and fill the Musou Gauge. In contrast, Hero increases enemy strength and aggression, shortens parry and perfect evade windows, and removes Meat Buns from enemy drops. Blocking depletes bravery, reduces the time to influence battles, and slightly decreases Skill Points and gold earned. Ultimate Warrior amplifies these challenges with even tighter parry and evade windows and significantly reduced battle earnings.
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