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"Top 12 Multiclass Builds in Baldur's Gate 3"

Author:Kristen Update:May 02,2025

Summary

  • Baldur's Gate 3 players should explore multiclass combinations to create more versatile and powerful character builds.
  • Larian Studios is set to introduce new subclasses, enhancing gameplay for fans of Baldur's Gate 3.
  • Multiclass setups like Lockadin Staple and God of Thunder provide unique thematic and strategic combinations for players.

Baldur's Gate 3, built on the rich foundation of Dungeons & Dragons rules, allows players to bring characters from their personal D&D campaigns into the world of Faerun. In this game, players face the daunting challenge of a Mindflayer invasion and an Illithid parasite that threatens to transform them into Mindflayers. This creates a race against time to save the Forgotten Realms and preserve their identities.

While players can stick to a single class throughout their adventure, multiclassing offers the opportunity to develop more flexible and powerful builds. By combining different classes, players can harness the strengths of multiple D&D classes, turning their characters into multifaceted warriors capable of overcoming any challenge.

Updated on January 13, 2025, by Rhenn Taguiam: Larian Studios is poised to enhance Baldur's Gate 3 with 12 new subclasses, sparking excitement among fans eager to experiment with new and innovative character builds. However, for those who want to dive into the game before these new subclasses arrive, exploring established multiclass setups is a great way to enjoy the game's current dynamics. The introduction of subclasses like the Swashbuckler and Oath of Conquest will likely alter the multiclass landscape, but for now, players can explore powerful combinations such as the Paladin-Warlock staple and a thematic Sorcerer-Cleric mix.

12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Enhance The Warlock’s Utility With All-Around Offense And Defense

Baldur's Gate 3's faithful adaptation of the D&D 5e ruleset allows players to leverage potent builds from the tabletop game. The Lockadin Staple, combining the Paladin and Warlock, capitalizes on the synergy of their Charisma-based abilities. The Warlock's limited spell slots but powerful utility complements the Paladin's robust offense and utility spells.

This build maximizes the Warlock's damage and utility potential by integrating the Paladin's heavy armor proficiency and powerful attacks like Divine Smite and Extra Attack. The Warlock's short-rest spell slots allow for frequent use of Divine Smite and long-range Eldritch Blast, enhancing the character's versatility in combat.

Here's how players can achieve this build:

LevelClass Choice & FeaturesTotal Spells AvailableLevel 1Paladin 1: Oath of the Ancients Subclass
- Divine Sense
- Lay on Hands
- Channel Oath: Healing Radiance- Channel Oath: 1
- Lay on Hands: 3Level 2Paladin 2
- Fighting Style: Great Weapon Fighting
- Divine Smite- Channel Oath: 1
- Lay on Hands: 3
- Known Spells: 2 + CHA Mod
- Spell Slots: 2 1st-LevelLevel 3Paladin 3
- Divine Health
- Channel Oath: Nature’s Wrath
- Channel Oath: Turn the Faithless
- Oath Spells: Speak with Animals, Ensnaring Strike- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 3 + CHA Mod
- Paladin Spell Slots: 3 1st-LevelLevel 4Paladin 4
- Choose Feat:- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 4 + CHA Mod
- Paladin Spell Slots: 3 1st-LevelLevel 5Paladin 5
- Extra Attack
- Oath Spells: Misty Step, Moonbeam- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-LevelLevel 6Warlock 1: The Fiend Subclass
- Pact Magic
- Dark One’s Blessing- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 2 Spells
- Warlock Spell Slots: 1 1st-LevelLevel 7Warlock 2
- Eldritch Invocation: Agonizing Blast
- Eldritch Invocation: Repelling Blast- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 3 Spells
- Warlock Spell Slots: 2 1st-LevelLevel 8Warlock 3
- Pact Boon: Pact of the Blade
- New Spell: Mirror Image- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 4 Spells
- Warlock Spell Slots: 2 2nd-LevelLevel 9Warlock 4
- New Cantrip: Mage Hand
- New Spell: Hold Person
- Choose Feat: Great Weapon Master: All In- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 5 Spells
- Warlock Spell Slots: 2 2nd-LevelLevel 10Warlock 5
- Eldritch Invocation: Fiendish Vigor
- Deepened Pact
- New Spell: Hunger of Hadar
- Replace Spell: Counterspell- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-LevelLevel 11Paladin 6
- Aura of Protection- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 6 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-LevelLevel 12Paladin 7
- Aura of Warding- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 7 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 3 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level

11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

Get Stronger Sorcerer Setups With The Cleric

In Baldur's Gate 3, the presence of elemental resistances and advantages, combined with thematic gear, allows players to create symbolic builds centered around the elements. The God of Thunder build combines the Storm Sorcerer's innate ferocity with the Tempest Cleric's combat-focused proficiencies.

While a two-level dip into the Cleric may seem minor, it grants access to Heavy Armor and Martial Weapons Proficiency. More importantly, it provides the Wrath of the Storm feature, which allows a reaction that deals 2d8 Lightning or Thunder Damage on a failed DEX Save, akin to a reaction-based Divine Smite. At 2nd level, the Tempest Cleric's Destructive Wrath can maximize Thunder or Lightning damage from spells, making it ideal for powerful Sorcerer spells.

Here's how players can achieve this build:

LevelClass Choice & FeaturesTotal Spells AvailableLevel 1Sorcerer 1: Storm Sorcerer Subclass
- Tempestuous Magic
- New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike
- New Spells: Magic Missile, Thunderwave- Total Sorcery Points: -
- Sorcerer Spells: 4 Cantrips, 2 Spells
- Sorcerer Spell Slots: 2 1st-LevelLevel 2Sorcerer 2
- Create Spell Slot
- Create Sorcery Point
- Metamagic: Twinned Spell
- Metamagic: Distant Spell
- New Spell: Witch Bolt- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-LevelLevel 3Cleric 1: Tempest Domain Subclass
- Heavy Armour, Martial Weapons Proficiency
- Spellcasting
- New Cantrips: Thunderwave, Fog Cloud, Guidance
- Wrath of the Storm- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 1 + WIS Mod
- Cleric Spell Slots: 2 1st-LevelLevel 4Cleric 2
- Channel Divinity: Turn Undead
- Channel Divinity: Destructive Wrath
- New Cantrip: Resistance- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 2 + WIS Mod
- Cleric Spell Slots: 3 1st-LevelLevel 5Sorcerer 3
- New Spell: Scorching Ray
- Metamagic: Quickened Spell- Total Sorcery Points: 3
- Sorcerer Spells: 4 Cantrips, 4 Spells
- Sorcerer Spell Slots: 4 1st-Level, 2 2nd-LevelLevel 6Sorcerer 4
- Choose Feat: + 2 CHA (ASI)
- New Cantrip: Ray of Frost
- New Spell: Shatter- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 5 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-LevelLevel 7Sorcerer 5
- New Spell: Lightning Bolt- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 6 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-LevelLevel 8Sorcerer 6
- New Spell: Counterspell
- Heart of the Storm, Heart of the Storm: Resistance
- Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 7 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-LevelLevel 9Sorcerer 7
- New Spell: Ice Storm- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 8 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-LevelLevel 10Sorcerer 8
- Choose Feat: Ability Score Increase, Charisma- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 9 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-LevelLevel 11Sorcerer 9
- New Spell: Cone of Cold- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 10 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-LevelLevel 12Sorcerer 10
- Metamagic: Subtle Spell
- New Spell: Wall of Stone
- Cantrip: Blade Ward- Total Sorcery Points: 6
- Sorcerer Spells: 6 Cantrips, 11 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level