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Stellar Blade’s latest update introduces several new features and visual enhancements to the critically acclaimed PS5-exclusive title. Developer Shift Up has rolled out a patch that includes what they describe as “visual improvements of conflicts between EVE's body,” sparking considerable discussion among players.
(c) Stellar Blade on Twitter (X)
Shift Up has officially released a major update for Stellar Blade, the PlayStation 5 exclusive action game that continues to draw attention from fans worldwide. Among the most notable additions is the former Summer Event Update becoming a permanent feature in the game, now toggleable at will. This means players can choose whether or not to experience the more intense heat effects introduced during the seasonal event.
In addition to this, the update brings various quality-of-life improvements such as new map markers, the introduction of the "Ammo Package" item—which allows players to replenish their maximum ammo capacity in one go—and other minor but welcome tweaks. However, the change that has generated the most buzz centers around the updated physics engine, particularly how it affects Eve’s character model.
As highlighted by the development team, there have been noticeable adjustments to the visual presentation of Eve’s physique. In short: things are bouncier. Comparing before-and-after GIFs, the difference is apparent—Eve’s silhouette now exhibits a significantly more dynamic movement response, especially in certain areas.
Shift Up has never shied away from stylized character design when it comes to Eve. Previous updates included a skinsuit costume that further accentuated her form, so this latest tweak isn’t entirely unexpected. What sets this apart is the level of detail now applied to real-time physics, which also extends beyond Eve’s appearance. Fans have pointed out that environmental elements like gear movement respond more naturally to wind effects, with one user noting it "looks like real-time CG."
That said, much of the community focus has remained on the changes made specifically to Eve. As illustrated in our own comparison GIFs, the bounce effect has become more pronounced and fluid.
If full-body physics were applied consistently, one might expect Eve’s bangs and hair to react more dynamically with her movements. But for now, the spotlight remains firmly on the physical realism added to her character model.
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