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STALKER 2 Exceeds Expectations, Selling Over 1 Million Copies

Author:Kristen Update:Feb 24,2025

GSC Game World's STALKER 2: Heart of Chornobyl Achieves Phenomenal Sales and Announces First Patch

STALKER 2 1 Million Copies Sold in Two Days Have Devs Feeling Thankful

STALKER 2 has experienced a remarkably successful launch, selling an impressive 1 million copies within its first two days across Steam and Xbox consoles. The developers have expressed their sincere gratitude to players for this incredible achievement.

A Million Copies Sold in Two Days

STALKER 2 1 Million Copies Sold in Two Days Have Devs Feeling Thankful

Released on November 20th, 2024, STALKER 2 has captivated players with its immersive Chornobyl Exclusion Zone setting and challenging survival gameplay. The 1 million sales figure encompasses both Steam and Xbox Series X|S platforms. The actual player count is likely even higher, considering the game's availability on Xbox Game Pass. GSC Game World acknowledged this milestone with a heartfelt thank you to the STALKER community.

Community Feedback and Bug Reporting

STALKER 2 1 Million Copies Sold in Two Days Have Devs Feeling Thankful

While celebrating the game's success, GSC Game World has also actively sought player feedback to address bugs and improve the overall experience. Players are encouraged to report issues through a dedicated technical support website, rather than the Steam forums, to ensure efficient bug tracking and resolution.

First Patch Arriving This Week

STALKER 2 1 Million Copies Sold in Two Days Have Devs Feeling Thankful

Following the initial launch and player feedback, GSC Game World announced the upcoming release of the first post-launch patch for both PC and Xbox platforms. This patch will address various issues, including crashes, quest progression problems, and weapon balancing. Further improvements to the analog stick and A-Life systems are planned for future updates. The developers reiterated their commitment to continuously enhancing the STALKER 2 experience based on player feedback.