Immerse yourself in the spine-chilling cooperative horror world of *R.E.P.O.*, where every mission is fraught with tension and unpredictability. As you venture into abandoned and derelict locations to salvage valuables, you'll come face-to-face with a variety of terrifying monsters, each eager to thwart your progress to the next level. Understanding the unique abilities, behaviors, and attack patterns of these creatures is crucial for survival and ensuring that you and your team return to the truck unscathed.
Each monster in *R.E.P.O.* presents a unique challenge. Some creatures stalk in silence, waiting for the perfect moment to strike, while others are boisterous and easily detectable, yet no less dangerous. Certain monsters are attracted to sound, compelling players to move stealthily and maintain silence, whereas others rely on sight, making it essential to keep them in your field of vision to stay alive.
With a diverse range of monsters, it's vital to discern which ones pose a genuine threat and which are mere annoyances—provided they don't attract more formidable foes to your position. Knowledge is a key asset in survival games like *R.E.P.O.*; mastering the monsters' behaviors and understanding their damage potential can significantly enhance your team's chances of success.
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Easy to get around unless overwhelmed.
Tier 3 – Deadly if caught unawares.
Tier 4 – The deadliest monsters. Can one-shot players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed right. |
Gnomes | 1 | They do little damage and are easily killed. |
Animal | 1 | Each one deals little damage, and they are easily picked up. They destroy any Gnomes they run over. |
Hidden | 1 | He can carry you back to the truck or into a monster, but doesn’t deal any damage himself. |
Shadow Child | 1 | Don’t look at it, and it won’t hurt you. |
Spewer | 1 | Once attached to you, it can be used against other monsters. Leaves you unharmed. |
Bowtie | 2 | Slow monster unless annoyed (but even then, not very fast). Its breath can damage, but it’s easy to avoid. |
Peeper | 2 | Does little damage once its gaze is locked with yours, but if other monsters are around, it can be more than a nuisance. |
Chef | 2 | They can easily roll into each other, killing themselves. Can’t get you if you hide up high. |
Bangers | 2 | You have 10 seconds to get away once their dynamite ignites – only a problem if caught in the explosion. |
Huntsman | 3 | Hunts purely on sound – so if you’re quiet (or the duck doesn’t give away your position), you’re safe. However, if shot, it could end your run. |
Rugrat | 3 | Super strong and can kill by throwing objects at the player. A vase can be a one-shot for a low-level player. |
Upscream | 3 | Relentless like Animal, but deals far more damage. If multiple spawn, they could all take you down together. |
Mentalist | 3 | They have poor eyesight but great hearing, so it’s possible to run and hide. However, each hit deals 50 damage and more than one can spawn at a time. |
Trudge | 3 | Extremely slow and loud, so you can hear it coming a mile away, but if caught, it’s game over, even with some health upgrades. |
Reaper | 4 | Slow until they see you, and then they speed up. You can hear them coming, and it’s possible to get away, but without health upgrades, you’re dead in a few seconds. |
Clown | 4 | Charges when it sees you and has two attacks, a kick and a laser. Both deal deadly damage. |
Robe | 4 | Silent and often sees you before you see it. Can get under furniture to get you and will pursue quickly. Deadly if caught. |
Headman | 4 | Relentless in its pursuit of you, its bite deals 50 damage each time and can quickly lead to your demise. |
Now that you're aware of the threats lurking in each new location, be sure to explore our other *R.E.P.O.* guides for more strategies on how to effectively confront these monstrous adversaries.
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