Steam's new anti-cheat disclosure policy sparks debate. Valve has mandated that developers clearly state whether their games utilize kernel-mode anti-cheat systems on the Steam store page. This move follows feedback from both developers seeking clearer communication and players demanding greater transparency regarding anti-cheat software.
The updated Steamworks API now includes a field for developers to indicate their game's use of anti-cheat technology. While disclosure for non-kernel-based systems remains optional, kernel-mode anti-cheat implementation is mandatory. This addresses concerns about the potential impact of such systems on player privacy, security, and system performance. Kernel-mode anti-cheat operates at a low system level, directly examining processes, unlike traditional methods that analyze in-game activity.
Valve's announcement, published on October 31st, 2024, aims to improve communication between developers and players. The company stated that this change fulfills requests for more information on anti-cheat services and associated software installations. The updated Steam store page for Counter-Strike 2 now prominently displays its use of Valve Anti-Cheat (VAC) as an example.
Initial community response is mixed. While many applaud Valve's pro-consumer approach, some criticize minor issues like grammatical inconsistencies in the display and question the clarity of the wording used. Furthermore, practical questions remain regarding language translation of anti-cheat labels and the precise definition of "client-side kernel-mode" anti-cheat. The ongoing debate surrounding the invasiveness of kernel-mode anti-cheat persists. Despite these criticisms, Valve's commitment to consumer protection is evident through their transparency regarding recent California legislation protecting consumers from deceptive digital goods advertising. The long-term impact on player sentiment towards kernel-mode anti-cheat remains uncertain.
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