Explore the Wonders of Civilization 7: A Comprehensive Guide
Constructing buildings enhances your Civilization in Civilization 7, but to truly flourish, you must explore the power of Wonders. This guide details every Wonder available in Civilization 7, categorized by Age.
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. |
Colosseum | +3 Culture; +2 Happiness to Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | Coastal tile adjacent to land. |
Dur-Sharrukin | +5 Science; functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | Flat tile. |
Emile Bell | Unique Endeavor (Ginseng Agreement) granting Food to both Leaders' Capitals; +1 Diplomatic Attribute point. | Rough tile. |
Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | Flat tile. |
Ha’among’a Maui | +2 Culture; +1 Culture and Food to Fishing Boats in this Settlement; +1 Cultural Attribute point. | Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food to Farms in this Settlement; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | Tropical tile. |
Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | Plains tile. |
Oracle | Increased Culture; additional Culture per Age when gaining Narrative Event rewards. | Rough tile. |
Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | Desert tile. |
Pyramid of the Sun | +3 Culture; +3 Culture to each Quarter in this Settlement. | Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in this City. | Plains tile. |
Terracotta Army | +2 Production; grants a free Army Commander upon construction; +25% Army experience. | Grassland tile. |
Weiyang Palace | +6 Influence. | Grassland tile. |
Wonder | Effects | Placement Requirements |
---|---|---|
Borobudur | +3 Happiness; +2 Food and Happiness to Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence; Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness to Cities within 7 tiles. | Rough tile. |
Erdene Zuu | Increased Culture upon creating Cavalry Units. | Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture; +2 Culture and Gold to all Fortification Buildings in this Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture; constructing a Coastal Building grants Culture (50% of its cost); 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to Tundra. |
House of Wisdom | +3 Science; gains 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold; increased Resource Capacity; +4 Culture and Gold to adjacent tiles. | Tropical Mountain tile. |
Notre Dame | +4 Happiness; Specialists provide +3 Culture during Celebrations; starts a Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence; +3 Science and +2 Production to all Unique Improvements. | Grassland tile. |
Shwedagon Zedi Daw | +4 Science; +2 Science to Rural tiles with at least 1 Happiness; +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold; +2 Resource Capacity; +2 Gold and Production per Resource assigned. | Desert tile. |
White Tower | Increased Happiness based on Unique Traditions in your Government. | Adjacent to a City Hall. |
Wonder | Effects | Placement Requirements |
---|---|---|
Brandenburg Gate | Increased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Increased Gold based on Trade Routes with other Civilizations. | Adjacent to a Mountain tile. |
Dogo Onsen | Increased Happiness; City gains Population during Celebrations. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence; +5 Culture and Gold per City-State where you are Suzerain. | Rough tile. |
Eiffel Tower | Increased Culture and Happiness to Districts in this City. | Adjacent to a District. |
Hermitage | Increased Culture in Cities with slotted Great Works. | Tundra tile. |
Muzibu Azaala Mpanga | +4 Food; +2 Food to all Lake tiles; +2 Culture and Happiness to Lake tiles in this Settlement. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Increased Culture and Happiness based on Great Works; additional Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Increased Happiness; spawns Migrant Units; increased Resource Capacity; increased Gold and Production per assigned Resource. | Coastal tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
This concludes the confirmed Wonders for Civilization 7. For more gameplay tips and information, including a list of confirmed Leaders, please refer to additional resources.
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