Esplora le meraviglie della civiltà 7: una guida completa
La costruzione di edifici migliora la tua civiltà in Civilization 7 , ma per prosperare veramente, devi esplorare il potere delle meraviglie. Questa guida descrive in dettaglio ogni meraviglia disponibile in Civilization 7 , classificata per età.
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. |
Colosseum | +3 Culture; +2 Happiness to Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | Coastal tile adjacent to land. |
Dur-Sharrukin | +5 Science; functions as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | Flat tile. |
Emile Bell | Unique Endeavor (Ginseng Agreement) granting Food to both Leaders' Capitals; +1 Diplomatic Attribute point. | Rough tile. |
Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | Flat tile. |
Ha’among’a Maui | +2 Culture; +1 Culture and Food to Fishing Boats in this Settlement; +1 Cultural Attribute point. | Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food to Farms in this Settlement; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | Tropical tile. |
Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | Plains tile. |
Oracle | Increased Culture; additional Culture per Age when gaining Narrative Event rewards. | Rough tile. |
Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | Desert tile. |
Pyramid of the Sun | +3 Culture; +3 Culture to each Quarter in this Settlement. | Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness and Culture based on excess Happiness in this City. | Plains tile. |
Terracotta Army | +2 Production; grants a free Army Commander upon construction; +25% Army experience. | Grassland tile. |
Weiyang Palace | +6 Influence. | Grassland tile. |
Wonder | Effects | Placement Requirements |
---|---|---|
Borobudur | +3 Happiness; +2 Food and Happiness to Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence; Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness to Cities within 7 tiles. | Rough tile. |
Erdene Zuu | Increased Culture upon creating Cavalry Units. | Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture; +2 Culture and Gold to all Fortification Buildings in this Settlement. | Adjacent to a District. |
Hale o Keawe | +2 Culture; constructing a Coastal Building grants Culture (50% of its cost); 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to Tundra. |
House of Wisdom | +3 Science; gains 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold; increased Resource Capacity; +4 Culture and Gold to adjacent tiles. | Tropical Mountain tile. |
Notre Dame | +4 Happiness; Specialists provide +3 Culture during Celebrations; starts a Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence; +3 Science and +2 Production to all Unique Improvements. | Grassland tile. |
Shwedagon Zedi Daw | +4 Science; +2 Science to Rural tiles with at least 1 Happiness; +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold; +2 Resource Capacity; +2 Gold and Production per Resource assigned. | Desert tile. |
White Tower | Increased Happiness based on Unique Traditions in your Government. | Adjacent to a City Hall. |
Wonder | Effects | Placement Requirements |
---|---|---|
Brandenburg Gate | Increased Production; no Happiness penalty from War Weariness; increased Happiness in conquered Settlements. | Adjacent to a District. |
Chengde Mountain Resort | Increased Gold based on Trade Routes with other Civilizations. | Adjacent to a Mountain tile. |
Dogo Onsen | Increased Happiness; City gains Population during Celebrations. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence; +5 Culture and Gold per City-State where you are Suzerain. | Rough tile. |
Eiffel Tower | Increased Culture and Happiness to Districts in this City. | Adjacent to a District. |
Hermitage | Increased Culture in Cities with slotted Great Works. | Tundra tile. |
Muzibu Azaala Mpanga | +4 Food; +2 Food to all Lake tiles; +2 Culture and Happiness to Lake tiles in this Settlement. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Increased Culture and Happiness based on Great Works; additional Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Increased Happiness; spawns Migrant Units; increased Resource Capacity; increased Gold and Production per assigned Resource. | Coastal tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
Ciò conclude le meraviglie confermate per Civilization 7 . Per ulteriori suggerimenti e informazioni di gioco, incluso un elenco di leader confermati, consultare risorse aggiuntive.
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