Age of History Africa is a global, turn-based strategy game where your objective is to conquer the African continent. With 436 distinct regions to control, you'll employ strategic maneuvers to capture territories, besiege enemy capitals, and develop your infrastructure to achieve ultimate dominance.
Engaging Gameplay
Age of History Africa's gameplay is both beginner-friendly and masterfully challenging. Put your strategic thinking, diplomatic skills, and conquering ambitions to the test. Featuring over 436 regions, 223 unique civilizations, and diverse game modes and campaigns, the game offers addictive gameplay enhanced by stylish minimalist graphics and realistic elements.
Game Mechanics
Before each round, players submit their orders, limited by their available Movement Points. Civilizations then execute actions in a randomized turn order.
Map and Territories
Your capital is paramount. Losing it for three turns dissolves your civilization. Capturing an enemy capital grants control of all their provinces. Capitals provide a +15% defensive and offensive bonus and are fully developed.
Neutral provinces are transparent, while colored provinces belong to other civilizations. The map is zoomable; double-tap to reset to the standard view. A top-right exclamation mark on the minimap indicates a non-standard zoom level.
Economy and Population Management
Use the Economy and Population buttons to view provincial values. The diplomacy button allows you to check ownership and engage in diplomatic actions.
Treasury Management
Income tax, based on your civilization's total population and economy, fills your treasury. Military upkeep, higher for naval units, deducts from it.
Orders: Normal View
- Move: Transfer units between your provinces or attack other civilizations.
- Recruit: Hire units from a province (costs money and reduces population).
- Build: Construct buildings in a province (incurs costs).
- Disband: Remove units to reduce military upkeep.
- Vassal: Establish a vassal state.
- Annex: Reclaim a vassal state.
Orders: Diplomacy View
- War: Declare war.
- Peace: Propose a peace treaty.
- Pact: Offer a non-aggression pact (five rounds, cancellable).
- Alliance: Form an alliance for mutual military support. Use the War order to inform allies of targets.
- Kick: Terminate an alliance.
- Support: Provide financial aid.
Building Types
- Fort: Provides a defensive bonus.
- Watchtower: Reveals enemy army numbers in adjacent provinces.
- Port: Enables naval unit movement. Naval units can return to land provinces regardless of port presence.
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