Marvel Rivals shatters its own concurrent player record, soaring to new heights following the launch of Season 1 and its exciting new content. Read on to discover what has players so enthralled!
Marvel Rivals continues its phenomenal success! The free-to-play team-based shooter has broken its own concurrent player record with the arrival of Season 1: Eternal Night Falls. Launched on January 10th, the season introduced a wave of fresh content, including new characters, a captivating new map, significant game improvements and optimizations, a revamped ranked tier, and a brand-new Battle Pass. The excitement culminated on January 11th, with a staggering 644,269 concurrent players—a massive leap from its previous peak of 480,990 during its launch week.
Eternal Night Falls plunges players into a thrilling narrative centered around Dracula and Doctor Doom, who cast the city into perpetual darkness and unleash a terrifying army of vampiric creatures to build Dracula's Empire of Eternal Night. Facing this formidable threat, players are joined by powerful new allies—the Fantastic Four! With such an engaging season underway, the immediate surge in player numbers comes as no surprise.
For a detailed breakdown of individual character skill adjustments and other update specifics, consult the official Marvel Rivals website or the Marvel Rivals Steam community for the complete patch notes.
While the update showered players with new content, it also brought a significant change: the removal of community-created mods. The update introduced asset hash checking, a system that verifies the game's integrity. This means that any unauthorized modifications, including cheats, hacks, and unfortunately, custom skins and mods, may result in warnings or account bans. While this measure combats cheating, it has also impacted players who enjoyed using custom content.
Community reaction is mixed. Some mourn the loss of popular custom creations, such as Luna Snow's Hatsune Miku skin and Venom's enhanced abilities. Others see this as a necessary step for a free-to-play game reliant on cosmetic sales and in-app purchases, and crucial for maintaining a fair and competitive environment.
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